How to Draw Comic Heads
Comic Book Poses
What gives our modern leading man his sleek look? Primarily, it's the contour line that flows from the zygomatic arch {the cheekbone just behind the eye) down to the chin. This creates a separate plane out of the front of the face, narrowing almost to a triangle. You can see this separate, but distinct, plane in every pose, no matter which way the head tilts.
Ever wonder why all the guidelines drawn on the face are curved instead of straight? It's because the head is round, not flat. Think of the guidelines as pieces of string that wrap around the head, indicating where exactly to place the features.
Some beginners are tempted to camouflage the heads of female characters with tons of hair, That won't work. They're not fur balls. Sooner or later, you're going to have to draw a real woman. So, check this page out! Now you'll be able to draw her from any angle.
PLANES OF THE FACE —FEMALE
When I was learning how to draw, sometimes Td get a book so bogged down with heavy-duty instruction that the author seemed to forget I wanted to draw for pleasure. So, before moving on, take a break and try practicing what you've learned so far, using these cool characters for inspiration.
Intensity and Expressions
No doubt you've all read comic books in which, suddenly, the story sags. On occasion, you've skipped those pages until the images got intense again. Red flag! As an artist, you can't afford to lose your reader. The scriptwriter has written important elements into the story, which will suffer if the reader skips them. How do you solve this vexing problem? intensity. Ratchet up the emotions of your characters beyond the norm. Grab your reader and don't let go. Make it urgent. Keep in mind that you're creating moments. The reader is going from moment to moment, not reading through a gently flowing story like it's a novel. Jump from jagged rock to jagged rocki
This is a durable body type. This guy can be a hero, antihero, or leading man with no particular powers. Either way, he's athletic ¡n appearance but not suffocating in his own muscles. He's driven by personality more than physique and physical stature. The average person is six to seven head-lengths tall. The classic comic book hero is eight to ten heads tall; this makes him appear more impressive.
She's also eight to ten heads tall but, in most cases, wil! have a smidgen of extra length due to her high heels. And, don't overlook this fine point: Her shoulders should be wider than her hips. Don't be afraid to give her wide shoulders, It won't make her look masculine. In fact, it's just the opposite. Wide shoulders and wide hips, connected by a narrow waist, are extremely sexy. What you want to avoid is giving her thick neck muscles and large shoulder muscles, in addition, her legs can be muscular, but they should also be sleek and shapely.
Hands can be tricky. Even if you learn how to draw a hand perfectly in one pose, you can still be stumped when you try to draw it in another pose. Hands can adopt more unique poses than any other part of the human > body. The only way to learn to ^ draw hands is to see them from every conceivable angle. Voiia!
The tops, or back hand sides, of the fingers are flat, because that area is right next to the underlying bones. It's the palm side of the fingers that has the padding. When the > fingers taper, it's only the underside— where the padding is—that tapers. Beginning artists often taper the top side, as well; and the result is a fingertip that comes to a point, like a dagger You should avoid this
Women's comic book hands should have thin wrists and oval-shaped nails. You can also square off the tip of the nail for a different fook. Go light on the knuckles and creases. And notice that although the fingers are all of slightly different lengths, only the pinkie is significantly shorter than the rest
No one has ever gone into art because they couldn't wait to draw toes. At least no one who isn't on medication. Be that as it may, if you're going to draw comics, you're going to run into every kind of scene. Babes at the beach. Fight scenes on oil drilling rigs. Underwater scuba scenes. And, what are you going to say to the editor? "I'd love to draw this book, but can I put loafers on her?" No, my friends, the time has come for you to face your fears head on, and that includes drawing feet
The foot has two basic masses: the ball of the foot and the heel,
The foot has two basic masses: the ball of the foot and the heel,
The toes fan out
The toes fan out
The top of the foot curves upward slightly.
Note that the outer ankle always appears tower than the inner ankle.
Anatomy. Ouch! Don't you hate that word? Well back up a step. Think of anatomy as your friend, except that it doesn't ask to borrow money. One of the main complaints comic book editors have about artists is that they've learned to draw by looking at comics, rather than through an understanding of anatomy and life drawing. Flashy style won't mask a lack of understanding. And, with today's emphasis on extreme anatomy, you've got to know more, or you'll fall behind.
Continue reading here: Drawing Muscles
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